Granite Granite is my personal Vulkan renderer project. Why release this? The most interesting part of this project compared to the other open-source Vulkan renderers so far is probably the render graph implementation. The project is on GitHub in the hope it might be useful as-is for learning purposes or generating … See more The most interesting part of this project compared to the other open-source Vulkan renderers so faris probably the render graph implementation. The project is on GitHub in the hope it … See more The rendering backend focuses entirely on Vulkan,so it reuses Vulkan enums and data structures where appropriate.However, the API greatly simplifies the more … See more Pretty barebones, half-assed PBR renderer. Very simplified IBL support.Fancy rendering is not the real motivation behind this project. See more A basic scene graph, component system and other higher-level scaffolding lives in renderer/.This is probably the most unoptimized and naive part. See more WebMay 10, 2016 · subpassLoad () returning black. Vulkan. Wolfbrother May 10, 2016, 9:08pm #1. I have a render pass with two subpasses. The first subpass renders the scene to an image, the second renders a fullscreen quad to a swapchain image using the initial image as an input attachment in the fragment shader. When I call subpassLoad, it is only giving …
vulkan - How does a subpass dependency guarantee the layout transition ...
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A tour of Granite’s Vulkan backend – Part 3 - Themaister
WebCurrent Vulkan Synchronization Model •Two Coarse-Grained Primitives: VkSemaphoreand VkFence •VkSemaphore: Device->Device Synchronization-Binary State-Auto-Reset -1:1 signal:waitrelationship-Queue operations wait on and signal an arbitrary number of semaphores-Reusable, but only in the unsignaled state-Signal must be queued before … WebApr 17, 2024 · A tour of Granite’s Vulkan backend. This is a part 2 in a series exploring Granite‘s Vulkan backend. See part 1 for an introduction. Part 2 dives into code, and … WebApr 20, 2024 · This is part 3 of a blog series I’m writing on Granite ‘s Vulkan backend. In this episode we are looking at how we deal with shaders and descriptor sets. At this point … swan yard coffee and kitchen